Beta (currently):
----------------

* Player
 - DOF2 basic Support
 - Minimal Launcher option
 - New lighting shaders
 - Difficulty adjustments
 - Per table parameters
 - Mood options (ambiant and main light)
 - New Physics parameters:
   > Ball speed limit
   > Ball drag / angular drag
   > timescale / timestep / max timestep
   > Gravity
   > Per table physics file (no need in scripting anymore)
 - Collision meshes from FPM
 - File browser
 - VPM restart (in progress)
 - Dynamic flipper sound volume
 - DMD brightness and color can be tuned
 - New reflection lights quality option
 - New Ornaments hiding option
 - Ball reflections can now be rendered at full refresh rate
 - Table instructions viewer

* Scripting API / Table design
 - Whole Original table API
   > Table Specific options
   > Light sequencers imported from FPT
   > Music system
   > High scores system
   > STA
   > Reels
   > Segments
   > Blinking
   > ...
 - Default sound customizable/desactivable
 - Solenoids behaviour can be inverted
 - material.xml was not generated
 - Ballstack utility function not ease designing subway
 - Difficulty adjustments
 - Light importance (pixel/vertex) adjustable (improve performance)
 - PNG textures support
 - Speed limit zones

* Bugs fixed
 - Cab calibration ghosting effect
 - Cab calibration loading problem
 - D-Pad in joysticks
 - Physics parameters where not correctly loaded
 - Joystick buttons swapping when multiple joysticks used
 - Kickers orientation/depth now correct (harder to hit)
 - Incorrect holes in playfield
 - DMD missing line
 - Debug shot buttons now working
 - Front glass collision
 - Automatic window focus
 - Bllom saving problem fixed
 - Powered gates problem
 - Cab mode at loading
 - VPM refresh rate fixed
 - DirectQuit key disabled in input editor to prevent quiting while configuring
 - Texture offset problem
 - loading resources number fixed
 - Nudge improved a little bit
 - Carved light extrusion fixed

And a lot more, like all table physics/graphics reviewed, new tables coming, etc...


Alpha:
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* Major Features (Player)
 - FPT import unlocked
 - Asymetric frustrum for better cab visual quality (thanks to ravarcade for his help on this)
 - Launching resolution window removed (fullscreen resolution now in combobox in options menu)
 - Joystick plugin to use Direct Input
 - Camera Editor: Let you configure your cameras for all tables or specific tables
 - Cab player position adjustable
 - Overall Physics Optimization
 - Corrected crazy spin (was friction less for spin)

* Major Features (Editor - post FPT editor)
 - Table Explorer:
   > Scene tree View
   > Transform Editor (Translate/Rotate/Scale using gizmo or text boxes)
   > Material Editor : change shaders propriety
   > Collider physics Editor: Change some physics propriety like Bounciness and Friction
 - Curves Editor: Fine tuning of different game aspect, like flippers behaviours
 - Physics Tuner: Realtime global physics TESTING (not saved)
 - Memory monitor: Usefull tool to detect memory leaks while scripting
 - Slot Explorer: see in real-time rom slots activation (Lamps/Solenoids/GIs/Switches)
 - Debug shot: Used to send balls in realtime (like IRL)to test while scripting

* Minor Features 
 - Main menu key ("Esc" by default) is now customisable
 - Configuration file can now be chosed by command line
 - Better GUI Events handling
 - Debug verbosity: avoid huge log/performance hit when playing
 - Group boxes state (opened/closed) of options menu is now saved
 - New option to hide gameroom
 - Slider values are now displayed
 - In multiscreen, GUI is now displayed on the screen where the mouse is located
 - Script details when loading
 - Debug texture on ball as Option
 - Scripts loading informations
 - Cabinet mesh hidden in cab mode
 - Flipping (vertical and horizontal) added to additional DMD
 - DirectQuit button ("End" key by default)

* Bugs fixed
 - Clipped Flipper sound bug corrected
 - RealFullscreen starting bug corrected
 - Useless Post effect antialiasing removed
 - "X" key for debug curves disabled
 - Cab options were not saved
 - Extractor bug on XP corrected
 - TimeScale hidden on HUDFPS
 - Mainlight "steppy" bug corrected
 - Shader glitches bug fixed
 - Graphics hidden until table loading is finished